TRAINING & TEAM BUILDING ACTIVITY BIBLIOGRAPHY
Arch, Dave, Tricks for Trainers, Resources for Organizations, Inc., 1993.
57 magic tricks to build into your presentation.
Belknap, Martha, Mind Body Magic: Creative Activities for Any Audience, Whole Person Associates, Duluth, MN, 1997.
Categories include stretching mind and body, activating energy, opening up creativity, and relaxing into stillness.
Cassidy, John & Rimbeaux, B.C., Juggling for the Complete Klutz, Klutz Press, Palo Alto, CA, 1988.
Learn to juggle. Then build it into your training.
Consalvo, Carmine M., Workplay, Organizational Design and Development, Inc., King of Prussia, PA, 1992.
18 structured activities in a wide range of learning themes. Good for team building, leadership, decision making, resource management, and more.
Gardner, Martin, Aha, Scientific American, Inc., New York, 1978.
Puzzles and exercises that make people think. Categories include combinatorial, geometry, logic, number, procedural and word ahas.
Jones, Ken, Icebreakers, Gulf Publishing Company, Houston, TX, 1997.
A sourcebook of games, exercises, and simulations.
Jones, Ken, Imaginative Events for Training, McGraw-Hill, New York, 1993.
Categories include creativity, efficiency, and personal exercises (communication, relationships, etc.).
Kinlaw, Dennis, Handbook of Leadership Training Activities, McGraw-Hill, New York, 1998.
50 one-hour designs for leadership training.
Kirby, Andy, The Encyclopedia of Games for Trainers, HRD Press, Amherst, MA, 1992.
Short and long activities in lots of areas: creativity, icebreakers, communication, people skills, trust, and more.
Kroehnert, Gary, 100 Training Games, McGraw-Hill, New York, 1991.
Categories include icebreakers, team building, communication, facilitator/presentation skills, mid-course energizers, learning, perception, evaluation, and self-management.
Lefevre, Dale N., New Games for the Whole Family, Putnam Publishing, New York, 1988.
Active and cooperative games you can adapt for small and large groups at work.
Naper, Rodney & Gershenfeld, Matti K., Advanced Games for Trainers, The McGraw-Hill Companies, New York, 1998.
Detailed instructions for interventions for solving team, group, and organizational problems.
Newstrom, John & Scannell, Edward, The Big Books of Business Games, McGraw-Hill, New York, 1997.
Includes games for openers, motivators, creative problem solving, managing change, surfacing problems, team building, presentation boosters, and communication.
Pike, Robert, Creative Training Techniques Handbook, Lakewood Books, Minneapolis, MN, 1990.
The book for every library on how to make training creative in a gazillion ways.
Rohnke, Karl & Butler, Steve, Quicksilver, Kendall/Hunt Publishing, Dubuque, IA, 1995.
Adventure games, initiative problems, trust activities, and a guide to effective leadership.
Shortz, Will, ed., Brain Twisters from The First World Puzzle Championships, B. & P. Publishing Company, Inc., New York, 1993.
Puzzles to get people thinking differently.
Sikes, Sam, Executive Marbles, Learning Unlimited Corporation, Tulsa, OK, 1998.
35 creative games and activities that address issues including trust, communication, leadership, conflict, problem solving, direction, and process improvement.
Sikes, Sam, Feeding the Zircon Gorilla and Other Team Building Activities, Learning Unlimited Corporation, Tulsa, OK, 1995.
38 creative games and activities for small, medium, and large groups.
Silberman, Mel, 101 Ways to Make Training Active, Pfeiffer & Company, San Diego, 1995.
Includes tips for active training and activities for getting participation, teaching information, reviewing information, application planning, and closing.
Snow, Harrison, Indoor/Outdoor Team Building Games for Trainers, McGraw-Hill, New York, 1997.
Activities from the world of adventure based team building and ropes courses.
Solem, Lynn & Pike, Bob, 50 Creative Training Closers, Jossey-Bass/Pfeiffer, San Francisco, 1997.
Activities for reviewing content, action planning, celebration, and motivation.
Sugar, Steve, Games That Teach: Experiential Activities for Reinforcing Training, Jossey-Bass/Pfeiffer, San Francisco, 1998.
26 frame games and a detailed explanation of how to implement games.
Thiagarajan, Sivasailam, Cash Games, HRD Press, Amherst, MA, 1994.
Instructions and examples of games using cold, hard cash.
Thiagarajan, Sivasailam, Group Grope, HRD Press, Amherst, MA, 1994.
Detailed instructions for using and modifying the "group grope" game a small group activity that can be played in 30 minutes.
Thiagarajan, Sivasailam, Triangles, HRD Press, Amherst, MA, 1994.
Detailed instructions for using triangles (also known as tangrams) to explore group interactions.
VanGundy, Arthur, 101 Great Games & Activities, Jossey-Bass/Pfeiffer, San Francisco, 1998.
Categories include career development, change management, communication, creativity, diversity, energizers, evaluation, goal setting, interviewing, leadership, negotiation, problem solving, team building, and values.
Wakeling, Edward, ed., Lewis Carrolls Games and Puzzles, Dover Publications, Inc., New York, 1992.
Lewis Carroll taught mathematics at Oxford University. These are some of the puzzles he used in his teaching.
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