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Greetings!
Welcome to The Source, the e-newsletter from
Results
Through Training, Inc. Our goal is to provide
trainers
and
consultants with activities and tools they can
use in
their training sessions and adapt to their specific
training needs. Tell us what you think, what
you used,
and what you wish we would include in our next
newsletter. Send us a quick message at
staff@RTTWorks.com or visit our web site at
RTTWorks.com.
| The Name Game |
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Here's an icebreaker that gets people to share what
they know about the topic you're teaching. Divide the
group into small teams (4-6 people). Have them
choose a name for their team. Suggest that they
choose a name with 5-7 letters. (This will be
important later.) Give them just a minute to choose
their name and record it on a flip chart.
After all teams have a name, tell them they will use
that name to share what they know about the subject
you're teaching. They must use the letters in their
team names as the first letter of a list of tips to
remember. For example, if the team name is "Titans"
and the subject is supervisory skills, the team might
offer this list of tips: "T" - Take time with staff. "I" -
Identify and share targets. "T" - Tell them what you
expect. "A" - Ask for their input. "N" - Never react
without getting all the facts. "S" - Support their
development.
You can do this exercise in the beginning, as a way to
learn about their experiences, or later in the workshop
as an energizer.
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| One Trick Pony |
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In this exercise, participants learn how overuse of a
particular communication response can be ineffective,
regardless of how skilled one might be in that
response. You will need at least 2 different scenarios
describing a complaint (customer complaint,
employee complaint, peer complaint, etc.). Create
cards for two rounds of role play. In round 1, the
players will act out the scenario, with the "listener"
using only one type of response (empathize/reflect
emotions, probe for more information, paraphrase
statements, or give facts). Your role cards should
state what type of response the listener should use,
and the "complainer" should not know what that
response is.
Here's an example of what you might have on Round
1 cards. ROUND 1: COMPLAINER. You are an
employee complaining to your manager about a peer
who makes a lot of mistakes that you have to fix.
You've reached the end of your rope and want action.
ROUND 1: LISTENER. You are the manager listening
to an employee complaint. As you listen, you should
empathize, reflecting the emotions you hear in their
complaint. Do not use any other type of response.
Empathy sounds like this: "That must be
frustrating." "I'm sure that was difficult." "You sound
upset."
Divide the group into pairs. Distribute Round 1 cards.
Have pairs complete the role play, instructing them to
continue the discussion for 3 minutes (until you call
time). Then have them silently record their thoughts
about the interaction. How satisfied were they with it?
Did their satisfaction level change during the
interaction? If so, how, when, and why? Before
discussing their thoughts, begin Round 2. Roles
should reverse and the listener will now become the
complainer. Repeat the process, with a different type
of response and a different situation. At the end of the
role play, again have them record their thoughts.
After both rounds are complete, discuss their
reactions. Then ask about when each type of
response is appropriate. Are there any rules for using
different responses? Get them talking about what to
do first when hearing a complaint. This activity will
work for manager training, customer service and
sales training. It's a fairly quick way to explore different
types of listening responses.
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| Competitive Questions |
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Here's a game that helps people practice developing
and asking questions that bring out valuable
information. You can use it in interviewing training,
manager development, project management, coach
training, or any time you want people to develop their
ability to use questions. (We use it in project
management training, so I'll explain that version
here.)
Divide the group into competitive teams. The team
who earns the most points wins. They will earn points
by asking good questions. Points are awarded as
follows: 1 point: No-brainer questions (Questions any
new project manager will ask). 3 points: Advanced
questions (those an experienced project manager will
ask). 5 points: Building questions (those that build on
the answers given to earlier questions). Lose 1 point:
Penalty questions are those that are repeated or
statements that aren't actually questions.
Once the point system is explained, give them the
situation for questioning. In Project Management, they
will be asking questions to determine the scope of a
project. We give them some basic information so they
don't have to waste time on "easy" questions. Then
they have 5 minutes to prepare questions as a team.
After 5 minutes, teams will ask questions of the
trainer. Each team may ask one question, which the
trainer will answer. Then the next team gets to ask
one question. Rotate around the room through all
teams for about 15 minutes.
Award points for questions as they are asked. The
trainer's decision is final. You can use poker chips to
keep track of points, or simply record them on a flip
chart. You might also ask for a volunteer to record the
questions as they are asked. That person can be the
gatekeeper for repeated questions. The list of
questions generated can later be transcribed and
distributed to participants as a job aid.
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| Organize This! |
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This exercise can be used for generating discussion
about how we organize information. Put together sets
of 15 unrelated items, one set per team. You might
include a hairbrush, toy, marker, notepad, sock, glue,
book, bottle of water, apple, nail file, screwdriver,
safety pin, flashlight, and anything else ordinary (or
even unusual). Put each set of items in a box. Give
the box to a team with instructions to organize the
items in whatever way makes sense to them. Allow
them 10 minutes. Have teams share their work,
explaining how they organized the items and why.
For variation, give each team a different set of items to
organize. Or ask teams to identify two different ways to
organize their items and choose the best. Or have
each team choose an observer to document how they
work through the task.
This can be used in thinking skills classes,
presentations training, instructional design training, or
even time management training. It will lead to a good
discussion about the many different ways to organize
things, the importance of having a structured way of
thinking about information, and the things we can
learn by hearing how others organize information.
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