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Greetings!
Welcome to The Source, the e-newsletter from
Results
Through Training, Inc. Our goal is to provide
trainers
and
consultants with activities and tools they can
use in
their training sessions and adapt to their specific
training needs. Tell us what you think, what
you used,
and what you wish we would include in our next
newsletter. Send us a quick message at
staff@RTTWorks.com or visit our web site at
RTTWorks.com.
| Anticipation |
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Training is a lot more fun when participants want to be
there. Unfortunately, we often get "prisoners" in a
session, that is, people who were told to attend rather
than volunteers. This activity helps build positive
anticipation for an upcoming workshop. It involves
sending several email messages before training
that "tease" participants.
Identify several problems or case studies in the
training. (If there are none, create them.) For
example, in a workshop on team collaboration, you
might have a case that describes a person who is
difficult to work with. Describe each case study in a
separate email, and close with a promise that during
the workshop they will hear 5 ways to deal with the
problem. You can also remind them of the logistics
for the workshop (date, times, location).
If you send out three messages before training, one
each week, you help them prepare for the training and
get them a little more interested in and focused on the
content and how it can be used. And maybe your
prisoners will be freed!
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| Communication Poker |
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Poker is a very popular game these days, with
tournaments broadcast on television and internet
games available 24/7. Why not build on the trend and
bring poker into training. You will need one deck of
cards for every ten people and a chart that shows the
different poker hands (full house, 4 of a kind, 3 of a
kind, etc.).
Shuffle the decks together and deal two cards to each
person. They may look at their cards but should not
share them with anyone else. The goal of the exercise
is to find two other people with cards that will create
the best possible poker hand for your team. One card
will be discarded after teams have been formed.
There are some communication limits participants
must follow in finding their best hand. They may not
tell or show others what cards they hold. Instead, they
should make statements about the nature of their
cards or what they are looking for from other players.
For example, if I have two Aces, I might say, "I'm
looking for someone who is really outstanding." The
other person might respond, "I'm pretty strong, but I
have my weaknesses." (which might mean a Queen
and a 3)
Allow 10 minutes to establish teams. Then have them
share their cards within the team and decide on their
best hand. Give an award for the best poker hand.
You can use this exercise as an icebreaker, as an
introduction to communication module, or as a way to
establish trios for another activity. Debrief the exercise
based on the objectives you establish.
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| Escalation Staircase |
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The goal of this exercise is to help a group determine
when to escalate a situation. It is appropriate for
customer service training, team development, and
management training. You will need a small
staircase with 4 steps (this can be purchased at a
home organizer store - look for shelves for spices)
and a gremlin (or similar "monster" image).
Begin by explaining that wise people know when to
handle something themselves and when they need
help. If you're moving furniture, you will know which
things you can move alone and which you might need
help with. If you don't get help when you need it, you
might get hurt or you might damage the furniture. On
the other hand, if you ask someone to help when you
could have done it alone, you might annoy the other
person. It's the same with escalation of problems at
work.
Instruct each person to identify a problem that was
escalated in the past month. Then form teams of 4-5
people and have each team choose a total of 3
problems so that their selected problems are as
different as possible from each other. Then bring out
the staircase and explain that each step represents an
escalation level. Put the gremlin on the bottom step.
The bottom step is no escalation - you handle it alone
(or with another involved player, like the customer).
The second step is escalation to a peer (move up the
gremlin); third is to the manager or supervisor (move
the gremlin), and fourth is to the manager's boss
(move the gremlin). (You can modify the steps to fit
the audience.)
Brainstorm with the group the criteria for problems that
fit on each step. You might want to begin by looking at
criteria for a non-work situation and then transfer it to
work. For example, have the group imagine they are
teaching teenagers about escalating situations. What
would the steps represent (tell a friend, tell an
authority figure, tell the police, etc.)? Where would
different situations fit for a teenager (you're pregnant,
you're friend is using drugs, you saw some kids
skipping school, etc.)? What criteria should be
considered when deciding the level of escalation?
The same questions can be addressed to work
situations. After you identify the criteria for work
situations, have teams share the 3 problems they
chose (in previous paragraph) and determine what
level of escalation was appropriate and why. You may
want to discuss how the level of escalation should be
determined not just by the nature of the problem (and
its associated risks) but also on the skill level of the
individual dealing with the problem.
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| Study Time |
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Here's a fun way to test the class on what they've
learned. You will need to create four different tests of
the course content. Vary the questions on each test to
include multiple choice, fill in the blanks, and essay
questions. And be sure to address all content areas
on each test.
Divide the group into 4 teams. Give each team a
different test. Tell them that they will have 30 minutes
to study for the test. They should work together and
use the course materials to study as a team.
After 30 minutes, have teams swap tests. Team A will
take the test from Team B, and Team B will complete
the Team A test. Teams C and D will also swap
tests. They will complete the test as individuals, not
as teams, and may not refer to course materials.
When finished, have teams correct the test they
studied for. For example, Team A corrects the test for
Team B, and Team B corrects the Team A test. Even
though they didn't study for the test they took, the study
time helps reinforce learning, and when they correct
the test of their partner team, confidence grows in their
understanding of the content.
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